Image size: a single character sprite set comprises facing directions and three-frame motion and is 72 x 128 pixels (3 x 4 grid of 24 x 32). GIMP is more than sufficient to fix both these issues (MS Paint also works, but as Anton mentions, it's not very good at the save-as-256-colours thing). (but more softwares can do that too, but I'm unaware of them)Īs Anton said, your problem is either colour depth or image size. bmpīut if you're like me and hate when 256 colors conversion gives data loss, then use a better image editing software.Ĭharacter Maker 1999 is my favourite, as it can save PNG directly inside the data folder and be immediately usable. bmp (256 colors) then proceed to import that. The safest (but a little degrading) way to import with paint is by saving the pic as. png don't seem to be valid, (maybe because it goes over the 256 colors requirements) Be of this exact size : 288 x 256 pixels PNG (of 256 colors maximum, could be lower) What is needed for a charset picture to be valid in the charset folder ? If it happens that the charset pictures you place directly in the folder are invalid, then it can't work, or if you tried to import a charset with the ressource manager and failed : same thing, invalid file. What have you tried in the first place ? I don't know if I'll pinpoint your problem accurately, so here goes.
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